Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts
Download stock photos, illustrations, video, audio, web elements, and more with these limited-time free downloads
If you can’t download them, it’s probably because the promotion has expired. Subscribe to stay on our website!












Free Media Stock

By: Unknown on: 7:21 AM
What achievement are you most proud of so far?

I would have to say getting accepted into Emily Carr University and graduating with a Bachelors of Media Arts would have to be my proudest moment. Emily Carr University was THE dream school, and to have gotten accepted into the Animation Program at EC was a dream come true. It took a lot of hard work and motivation for creating the portfolio for that got me accepted; Sleepless nights painting away in my basement, countless hours drawing away in my little black sketchbook, and the stress of just the application in itself.


Born and raised in Vancouver, British Columbia, Canada, Lillian Wong is a 3D artist who graduated with a Bachelors of Media Arts in Animation from Emily Carr University of Art and Designs. Her works are full of colours and personality, with a style that is greatly inspired by her favorite childhood stories, and also her environment.
What are your inspirations in developing 3D videos and images?

Pixar. I love their style, and how everything has so much thought put into it. The characters that they create are memorable and lovable, and that’s always been a trait that I want all my characters to have. The colours that they choose all complement each other, and every scene is always composed so perfectly and flawless. Pixar is a style that I love, and is a style that I would always try to emulate.

You studied painting, drawing, and printmaking prior to animation. What inspired you to get into 2D and 3D?

I’ve always wanted to get into animation. I started creating my own characters as early as I could remember, and developed a strong passion for drawing. Ever since I was little, I’ve always enjoyed watching cartoons and would imagine how it was created. I knew I wanted to be an artist in the animation industry, but I also wanted to start off with a strong foundation in traditional arts. I went to school for studio art to strengthen my skills in drawing, colour theory, composition, and just the basic knowledge of art, to better prepare myself for what lies ahead. I believe having strong background knowledge of art foundations has made me a better artist overall, and has made working in 3D easier.
What techniques/tools do you use in creating your work?

I mostly use Auto desk Maya and Soft image for creating my models and rigging them, and use Photoshop for texturing.

A technique that I use quite often when creating my work is taking someone else’s style of a model that I like, and trying my best to mimic the style, but at the same time, adding my own unique style to it. I find that I can learn so much from trying to mimic another person’s style, and I also grow so much more in my techniques.

Also, having lots and lots of references is very important when creating anything!

With Digital Artist

By: Unknown on: 6:21 AM
GUIDE ON DESIGN SPACE IN ADOBE PHOTOSHOP CC 2016
http://adobe-plus.blogspot.com/
Design Space is a new feature available in Adobe Photoshop CC 2015 as a Technology Preview and although we could call it a workspace, we wouldn’t be entirely correct. A replacement interface I believe would be a more appropriate term since what it does is replace your usual Photoshop interface with a more minimalist one that has only the tools and adjustments a UI designer would need. This provides designers a more suitable and efficient workspace by reducing clicks and mouse movements.
Enable Design Space
IMPORTANT: Mac OS X 10.10 or Windows 8.1 64bit or higher are required and it only displays in English.

As I previously stated, Design Space is currently a Technology Preview and it needs to be manually enabled. To enable it you have to go to Edit > Preferences > Technology Previews and check the box. After switching you should see a little introduction to Design Space.
Tab menus
Now let’s introduce it’s features and the differences it has with your usual Photoshop interface. Let’s start with the tabs, as you can see some of them are missing and we have a new one, Arrange which we can use to align objects, flip and group them in the layers panel among other things.
Creating a new document
There’s two ways of creating a new document in Design Space, the easiest way is through the Template panel that you can see as you enter Design Space, which offers templates for the most popular devices. And of course there’s the old way through the File tab, there you can select New ( Ctrl + N ) and create a document with the same size as your last template used, New…( Alt + Ctrl + N ) will open the usual Photoshop window where you create a new document with your own settings and New From Template which does the same job as the Template panel.

Tools
Design Space (Preview) offers a limited set of tools, their main use remains the same with a slight change to one tool in particular. Move Tool (V), the tool we use to move objects around the canvas is replaced with Select Tool (V), which can also be used to change a shape’s form by double clicking on it and navigate through layers. The other tools are Rectangle Tool (R). Ellipse Tool (E) and Pen Tool (P) for creating shapes and Type Tool (T) to insert text.

Adjusting objects: Align
You can align objects through the Arrange tab or the align panel on the right. Two or more objects are required to be selected. To select multiple objects hold Shift and click on them.
Adjusting objects: Positioning and size
For a more precise sizing and positioning we’ll use the panel below the first one. In Design Space we set the values in pixels. W stands for Width and H for Height, we can lock them together to keep the ratio when we change one field. The fields below shows the position of the object on the canvas. Then there’s the option to rotate the objects, alternatively you can rotate objects on the canvas by having them selected and hovering the corners and lastly we have the options to change position between objects.
Styling objects: Vector
Okay, now let’s move on to styling. The first thing we can modify is the Opacity and the layer mode and after that there’s the Vector section, which you might find familiar if you worked with Adobe Illustrator. What it does is, it allows us to modify a shape or combine it with other shapes. The options we have are Unite, Subtract,Intersect and Difference, below you can see the result of using each option with two shapes. Both shapes have to be selected for this to work.
Styling objects: Fill
Fill can be assigned by either picking a color from the color picker that appears when you click the square or by setting it through the input field, which accepts Hexadecimal colors (#000000), RBG ( rgb(255, 0, 0)) and even common names such as “red”. Check these pages for more information: 1,2. The Alpha field is similar to Opacity but it will only affect the fill.
Styling objects: Stroke
Stroke has what Fill has and two more fields, we can specify the size of the stroke and it’s alignment, we can set it on the inside, on the outside or on the center.
Styling objects: Shadows
Lastly, we can add shadows on the outside and on the inside of an object. We can set the color, which makes it more of a outer glow, it’s positioning (X,Y), Blur and Spread. These two sections are activated by clicking on the + sign.
Styling objects: Text styling
When it comes to text the styling is pretty simple, we have the Typeface field to select the font and the rest of the fields that comes with it, like weight, size or letter.



Design Space Development
You can find out more about it and follow the development  click hear









DESIGN SPACE IN ADOBE PHOTOSHOP CC 2016

By: Unknown on: 8:45 AM

 
Copyright © adobe plus | Mr Bashar By Themes
Blogger Templates Wallpapers Hack Wfi